Chinese
Restaurant
Crab
rangoon
·
Class Dice the garlic : bawang putih& pisau
Method 1 =DTG(); : klik mouse
Method 2 = motong : for(int i=0;i<9;i++){klik mouse;} Motong.klik mouse();
·
Class dice the green onion : daun bawang &
pisau
Method 1 = DGO(); : while(progres != penuh){for(int
i=0;i<12;i++){klik mouse;}}
·
Class add the ingredients : 5 bahan makanan (soy
suce, worcestershire, green onion, garlic, cream cheese)
Method 1=ati(); : if(input
komputer == soy sauce){klik soy sauce;}
Else if (input komputer == worcestershire){klik
worcestershire;}
Else if (input komputer == green onion){klik green onion;}
Else if (input komputer == garlic){klik garlic;}
Else if (input komputer == cream cheese){klik cream cheese;}
·
Class Fold Crab Rangoon : kulit & isi
Method 1 = kulit : klik mouse ke kulit;
Method 2 = isi : klik mouse ke isi; Isi.kulit();
Method 3 = membungkus : drag mouse ke atas; Membungkus.isi();
Method 4 = lipatan :
for (int i =0;i<4; i++){klik mouse;} lipatan.membungkus();
·
Class Fry the Crab Rangoon : crab rangoon ,wajan
, minyak panas
Method 1=FRY(); : drag the crab rangoon ke wajan;
Method 2 : while(tcr<habis).........for(int tcr=0;tcr<8;tcr++){
Masukkan
ke wajan;
for(int det1=0;det1<=5;det1++){drag the crab rangoon ke arah kanan};
for (det3=0;det3<5;det3++){drag
the crab rangoon ke loyang};}
BBQ pork
buns
·
Class Slice the BBQ Pork : Daging & pisau
Method 1 : SLC(); = while(progres != penuh){drag mouse
keatas dan ke bawah;}
·
Class Dice the BBQ Pork : irisan daging &
pisau
Method 1 : daging dadu = for(int
dadu=0;dadu<4;dadu++){drag mouse kekanan dan kekiri;}
·
Class Add
the Iingredients = 6 bahan makanan (soy sauce, cornstarch, sesame oil, water,
oyster sauce, sugar)
Method 1: bbqpork.ati();
·
Class Fold the BBQ Pork : kulit, isi, kuas,
tangan
Method 1 : kulit = klik mouse ke kulit;
Method 2 : isi = klik mouse ke isi; Isi.kulit();
Method 3 : membungkus = for(int
bungkus=0;bungkus<5;bungkus++){
Drag mouse ke arah kanan; Drag mouse ke arah
kiri;
Drag mouse ke arah kiri bawah; Drag mouse ke arah kanan bawah;
Drag mouse ke arah kiri atas; Drag mouse ke arah kanan
atas;}
Method 4 : menekan bungkus = membungkus & tangan (klik
mouse;)
Method 5 : melapisi dengan telur = while(adonan==terlapisi
semua){
Drag mouse ke arah kiri dan kanan ;}
·
Class Bake BBQ Pork Buns = oven, pengatur suhu
oven, BBQ Buns,bar
Method 1 = bake(); : if (pengatur suhu oven==350 &&
tekan on){bar bergerak;
if(bar==hijau){tekan off;}
else {game finish}
Kung pao
chicken
·
Class Dice the green onion
Method 1 : kung pao.DGO();
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Class Dice the garlic
Method 1 : kungpao.DTG();
·
Class Add the ingredients = 8 bahan makanan
(chili peppers, sesame oil, water chestnuts, soy sauce, green onion, peanuts,
vinegar, cornstarch)
Method 1: kungpao.ati();
·
Class Double coat = potongan ayam,telur,tepung
loyang
Method 1=DCt(); : for(int
i=0;i<7;i++)........while(potongan ayam!=0) {masukkan potongan ayam ke
mangkuk berisi telur;}
Method 2 : drag mouse memutar 1800;
Method 3 : drag mouse ke kiri dan
kanan....for(int i=0;i<3;i++){if (i%2==0){drag mouse ke kanan;}
else {drag mouse ke kiri;}}
Method 4 : masukkan ayam yang telah dilapisi ke loyang;
·
Class Fry the chicken=ayam,wajan , minyak panas
Method 1=kungpao.FRYr();:
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Class Grate the Ginger = mangkuk,gingseng,parutan
Method 1= GTG(); : for(int
bwah;bwah<5;bwah++){for(int arah=0;arah<5;arah ++){gerakan bolak-balik;} if(arah==5){drag mouse be
bawah;}}
·
Class Cook Kung pao Chicken =wajan,cooked
chicken,bar,tutup,panel berjalan,indikator panas, indikator bawah
Method 1 = cook();: if (small heat
sampai di indikator bawah){geser bar sampai level kuning (1);}
Else if (medium heat sampai di
indikator bawah){geser bar sampai level oranye(2);}
Else if (high heat sampai di indikator
bawah){geser bar sampai level merah(3);}
Else if (no heat sampai di indikator
bawah){geser bar sampai level (0);}
Else if (shake sampai di indikator
bawah){drag wajan ka atas;}
Else if (cooked chicken sampai di indikator
bawah){klik cooked chicken yang telah dimasak sebelumnya;}
Else if (cover sampai di indikator
bawah){klik tutup wajan;} // untuk menutup wajan
Else if (uncover sampai di indikator
bawah){klik tutup wajan;} // untuk membuka tutup wajan
Egg tarts
·
Class add the ingredients = 3 bahan makanan
(water, salt , oil)
Method 1 : eggtarts.ati();
·
Class knead the dough = arah, tangan, adonan
Method 1=KTD(); : for (int banting adonan=0; banting
adonan<3;banting adonan ++){
If (arah==6){banting adonan || klik ke
bayangan;}
Else If(arah==kanan){drag adonan ke kanan;}
Else if (arah==kiri){drag adonan ke kiri;}
Else if (arah==atas){drag adonan ke atas;}}
·
Class Roll the dough = batas akhir, adonan,
penggiling
Method 1= roll(); : while (adonan!= batas akhir){gulung adnonan ke
atas dan ke bawah;}
·
Class Cut out dough shapes = adonan, cetakan
adonan
Method 1 = cut(); : int i = input komputer; while (cetakan < i){
If (cetakan == penuh){i = i-1;}
Else{ i =
i+0 ;}}
·
Class Fold egg tarts = cup, adonan
Method 1 : klik cup;
Method 2 : klik untuk memasukkan adonan;
Method 3 : klik untuk menekan adonan;
Method 4 : for (int i=0;i<9;i++){klik
bagian pinggir adonan;}
·
Class Crack an egg = telur, mangkuk
Method 1 = CRK(); : for (int =telur
pecah;telur pecah < 5;telur pecah++){while (telur == pecah){masukkan telur
ke dalam mangkuk;}}
·
Class Pour the egg tart = mangkuk, batashijau,
wadah,vol eggtarts yang dimasukkan
Method 1 = pour(); : while (progres!= penuh ){drag mangkuk ke
atas; if (vol > batas hijau && vol < wadah){
true;}}
·
Class Bake egg tarts
Method 1 : eggtarts.bake();
Sweet and
sour chicken
·
Class raid the Fride = 6 bahan makanan
Method 1= RTF(); : for(int i=0;i<6;i++){if (input
komputer muncul){klik gambar bahan input
komputer;}}
·
Class dice the onion = onion, pisau
Method 1 = DTO(); : while (arah muncul){drag
mengikuti arahnya;}
Method 2 : while (bawang != terpotong
habis){klik mouse;}
·
Class slice the green bell pepper = paprika,
pisau
Method 1= SGP(); : while (arah muncul){drag
mengikuti arahnya;}
·
Class peel the carrot = wortel, pengupas
Method 1= PTC(); : while (wortel != terparuthabis ){drag mouse ke arah wortel;}
·
Class dice the carrot = DCT();
Method 1 : while (pangkal ==terpotong
&& ujung==terpotong){drag mouse keatas || drag mouse kebawah;}
Method 2 : for(int i=0;i<10;i++){klik
mouse mengikuti pisau;}
·
Class double coat = potongan ayam,telur,tepung
loyang
Method 1 : eggtarts.DCt();
·
Class juice the lemon = lemon, pemeras, pisau
Method 1 = JTL()” : bagi lemon menjadi 2;
Method 2 : drag lemon ke pemeras;
Method 3 : for (int i=0;i<3;i++){drag lemon
berputar;}
·
Class cook sweet and sour sauce =
Method 1 : sweetsoursauce.cook();
·
Class fry the chicken
Method 1 : sweet.FRY();
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Class cook sweet and sour chicken
Method 1 : ssourchicken.cook();
Fortune
cookies
·
Class mix the batter = indikator kecepatan, bar,
bahan makanan,indikator bawah
Method 1 = mix();: if (slow sampai di
indikator bawah){geser bar sampai level kuning (1);}
Else if (medium sampai di indikator
bawah){geser bar sampai level oranye(2);}
Else if (high sampai di indikator bawah){geser bar sampai
level merah(3);}
Else if (no sampai di indikator
bawah){geser bar sampai level (0);}
Else if (bahan makanan sampai di indikator
bawah){klik bahan makanan yang sesuai;}
Else if (cover sampai di indikator
bawah){klik tutup; } // untuk menutup
Else if (uncover sampai di indikator
bawah){klik tutup; } // untuk membuka tutup
·
Class pour the batter = loyang, mangkuk
Method 1 : fortune.pour();
·
Class bake fortune cookies
Method 1 : fortune.bake();
·
Class fold fortune cookies = gelas,
fortunecookies, kertas
Method
1 : for(int i=0;i<6;i++){while (fortune cookies != melengkung){ drag
mouse mengikuti panah //masukan kertas ;
drag mouse ke atas //menutupkretas; lengkungkan ke gelas ;}}
Lecturer
warp
·
Class raid the fridge = 7 bahan makanan;
Method 1 : lecturerwarp.RTF();
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Class dice the garlic
Method 1 : lecturerwarp.DTG();
·
Class grate the ginger
Method 1 : lecturerwarp.GTG
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Class crack an egg
Method 1 : lecturerwarp.crack();
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Class dice the peanut = pisau, kacang, progres
Method 1 :while(progres != penuh){ for (int i=0; i<18; i++){klik
mouse}}
·
Class dice the green onion
Method 1 : lecturerwarp.DGO();
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Class dice the shitake mushroom = jamur shitake,
pisau, progres
Method 1 = DSM(); : while (progres !=
penuh){for(int =0;i<8;i++){klik pisau;}}
·
Class juice the lime
Method 1 : lecturerwarp.JTL();
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Class add the ingredients
Method 1 : lecturerwarp.ati();
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Class fry the lecturerwarp
Method 1 = FrY(); : for
(int i=0;i<3;i++){klik mangkuk; drag teflon ke atas; if (bayangan ==
kiri){geser teflon ke arah kiri;}
Else {geser ke arah kanan;}}
·
Class tear the lecturerwarp
Method 1 = tear(); : for(int i=0;i<16;i++){if(i%2==0){geser
kubis ke kanan;}
else
{geser kubis kekiri;}}
·
Class fold lecturerwarp
Method 1 : while (progres != penuh){klik
mangkuk; geser kubis ke atas; geser kubis ke kanan; geser kubis ke kiri; geser
kubis ke bawah;}
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